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Here’s How Call Of Duty: Modern Warfare Reboots The Series’ Timeline

Warning: This post contains spoilers for the story of Call of Duty: Modern Warfare 2019, as well as the original series. You might want to finish the campaign before reading further.

When it rebooted Call of Duty: Modern Warfare, Infinity Ward reimagined some of the series’ original characters and put them in a new, more contemporary setting. The game’s story deals with events that are similar to what’s happening in our real world, and while some of the characters are the same, the story of the game is very different.

But the ending of Modern Warfare 2019 includes some hints that characters and events from the original series might be part of future installments. It also reimagines the timeline of the original franchise, placing the reboot before the events of the original game. That doesn’t mean Modern Warfare 2019 is a true prequel to Call of Duty 4: Modern Warfare, per se–but it seems that plot points and characters from the original games might be appearing in the rebooted series’ future.

The Ending Of Modern Warfare 2019

Much of the information about Modern Warfare 2019’s placement in a new, rebooted franchise timeline comes from the post-credits scene at the end of its campaign. In it, we see series mainstay Captain Price talking with CIA agent Kate Laswell, both of whom are major characters in the reboot. Price discusses setting up a new squad, one that will be able to operate around the world to deal with crises without implication particular governments with its actions. Price has a name for the squad: Task Force 141.

If you’re familiar with the original Modern Warfare, you know that in that game, Task Force 141 is already fully up and running, and operating in the world. You join the squad as John “Soap” MacTavish and run through a training simulator before joining the squad on a mission. This is the biggest indcator that Modern Warfare 2019 takes on the role of something of an origin story: Task Force 141 is only an idea at the end of Modern Warfare 2019 and the events of this new game spur its creation.

Al-Asad’s Coup

The original Modern Warfare kicked off with a coup in a Middle Eastern country, led by Kaled Al-Asad, one of the game’s villains. A big part of that game is about taking Al-Asad down, which results in him launching a nuclear weapon against American and coalition forces fighting to stop him in his country. Al-Asad is not a major player in most of the rebooted Modern Warfare, but he does show up at the end of the game in the cooperative Spec Ops mode. It seems your goal in that mode is to fight him and his terrorist organization.

That means we’re seeing Al-Asad at an earlier point in the progression of the original Modern Warfare’s story, before he gains enough power to take over a country. It’s not clear right now if that means the next game in Infinity Ward’s new Modern Warfare timeline will have similar events to the 2007 game, but it’s definitely possible. We could see the next CoD game focus entirely on Al-Asad, which could easily dovetail into a story with similar events to the original Modern Warfare trilogy–which, you might recall, ended with a world war between the US and Russia. Modern Warfare 2019 also mentions Gen. Shepherd, the American military commander who betrays Task Force 141 in Call of Duty: Modern Warfare 2. Shepherd mentioned as still working with Price and Laswell in Spec Ops.

Taken together, these hints all suggest that Modern Warfare 2019 is at the start of a new series that could revisit some of the territory of the original–or could completely reimagine it. Still, we know that the latest entry into the Call of Duty franchise is actually something of an origin story for the squad we fought with throughout the original Modern Warfare trilogy. Where the story goes from here, though, is anybody’s guess, although Infinity Ward has definitely included some hints.

Source: GameSpot.com


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What Call Of Duty: Modern Warfare’s Ending Teases About The Franchise’s Future

Warning: This post contains spoilers for the story of Infinity Ward’s Call of Duty: Modern Warfare reboot, as well as the original series. Read on at your own risk!

Call of Duty: Modern Warfare reboots the 2007 game, bringing back some of the same characters but putting them into a new, more contemporary situation. The game reimagines a few specific people and their roles in world events, like series regular Captain Price. It also suggests that more Modern Warfare sequels are on the way and gives a few hints at where the series might be headed in a post-credits scene and with its Spec Ops mode.

To understand the direction of Modern Warfare 2019’s ending, you need to remember the plot from the original series. Those games saw a Russian ultranationalist named Irman Zharkaev attempting to destabilize world politics in order to trigger a world war between the US and Russia–with the help of an American general. Modern Warfare 2019 doesn’t include those old villains, instead focusing on the crisis taking place in a fictional, Russian-occupied Middle Eastern country called Urzikstan. But there are more Modern Warfare series regulars mentioned toward the end of the game, which suggests we might see some of the original franchise’s plot points get reimagined as well.

What Happens In The End

The post-credits scene of Modern Warfare 2019 sees Captain Price meeting with CIA agent Kate Laswell to discuss the future. Price sees the need for a new military unit that can go to hot spots around the world, without implicating any particular government with its operations. That leads to the creation of Task Force 141, with Price running down which soldiers he’d like to recruit for the group, which will fight terrorists and rogue military leaders like those seen in Modern Warfare.

That puts the new Modern Warfare into a rebooted timeline before the events of the original game–we’re seeing Price set up Task Force 141, whereas in Modern Warfare 2007, the group is already in operation. And it seems that this new game could be setting up a reimagined version of some of the events of the first Modern Warfare, as well as Call of Duty: Modern Warfare 2.

The Return Of Al-Asad

No Caption Provided

Start the cooperative Spec Ops mode and you can continue the story of Modern Warfare 2019 with more missions. The opening cutscene sees the return of a villain from the original game: Kaled Al-Asad, a military leader who, at the start of the 2007 game, led a coup in a Middle Eastern country. If you remember the plot of the original game, you know that Al-Asad eventually set off a nuclear weapon in his country. It was also revealed that he was working with Zharkaev, and that the events in Al-Asad’s country set things in motion that eventually led to Russia attacking the US and World War III. It seems Spec Ops is showing us the early days of Al-Asad’s operations, but his presence is a big suggestion that we might see events from the original Modern Warfare in the next game. Zharkaev hasn’t shown up yet in Modern Warfare 2019, but it seems likely he wouldn’t be far behind his former co-conspirator.

Shepherd’s Plans

In Modern Warfare 2, we learn that there’s another villain working in the shadows to create war between the US and Russia: Gen. Shepherd, the commanding officer of Task Force 141. Like Zharkaev and his beliefs about Russia, Shepherd thinks the only way to return America to its former glory is through war. He’s the one responsible for the No Russian mission in that game, in which a terrorist group attacks civilians in a Russian airport. At the end of the mission, the terrorists kill the character you play as; it’s revealed you were a CIA agent, and the US gets blamed for the attack.

Eventually, Captain Price and Soap, the player character, track Shepherd down and kill him, but not before the damage is done and Russia invades the US. Shepherd doesn’t appear in the new Modern Warfare, but he is mentioned briefly at the start of Spec Ops. That means he’s back in the rebooted timeline, along with Al-Asad and, presumably, Zharkaev.

The Future Of The Franchise

So what do all these recurring villains mean? It seems very likely that just as Infinity Ward revisited the character of Price and put him into new situations, it’s also planning to revisit Al-Asad, Shepherd, and Zharkaev in its rebooted timeline. Because it’s set before the formation of Task Force 141, the events of the original Modern Warfare haven’t taken place yet in the rebooted timeline–but a lot of the same players are there. Given how Infinity Ward’s new Modern Warfare is taking a page from current political situations in the world, it seems very likely that future Modern Warfare games will also feature different events from the original trilogy. However, a lot of the ideas from the series that started in 2007, like shaky US and Russia relations, international terrorism, and proxy wars around the world, are still relevant today. We don’t yet know what future Modern Warfare games have in store, but these characters and their role in past games, plus the current events shaping Modern Warfare 2019, give a hint that a conflict between the US and Russia is likely brewing in the future.

Source: GameSpot.com


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Call of Duty: Modern Warfare Available Now Worldwide

It’s Call of Duty® time!

Call of Duty: Modern Warfare is available now worldwide on PlayStation 4, Xbox One, and PC (Battle.net)!

Call of Duty: Modern Warfare features three modes —

  • An all new Campaign, which features a new story with fan favorite characters from the original Modern Warfare series
  • Multiplayer Playground with a variety of modes to play, including 2v2, 6v6, 10v10, 20v20, 32v32, and more.
  • Special Ops returns in an all new way with Operations and Missions for players to play across four Operations at launch.

Players have already had a chance to get hands on with MP and Gunfight with the Alpha and Betas earlier this year, but now it’s time to experience the full Call of Duty: Modern Warfare experience.

There are many editions of Call of Duty: Modern Warfare available, including the Standard Edition, Operator Edition, Operator Enhanced Edition, Precision Edition, and Dark Edition. Each of the Editions includes different bonus content, so be sure to check your download lists (for digital) and game case/receipt (for retail copy) for codes.

Call of Duty: Modern Warfare does not feature a Season Pass, which means all post launch content, including MP maps, Special Ops missions, MP modes, and more, will be available for free on all platforms.

Be sure to follow us on Twitter all day long for the latest launch day updates!

Keep up to date with our Call of Duty: Modern Warfare launch coverage on our Modern Warfare game page.

Bravo Six, Going Dark.

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Source: CharlieIntel.com


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Call Of Duty: Modern Warfare Update Removes All Night Maps From Rotation Ahead Of Launch

Call of Duty: Modern Warfare is just hours away, but a last-minute patch is making a major change to the multiplayer options first. Infinity Ward announced that it’s releasing an update that will remove all night maps from rotation.

The studio didn’t state a reason for the change but did say that it will be adding night maps back in as a separate playlist. The update will also remove the minimap from Hardcore modes.

Feedback to day-one patch notes may shed some light on the reason, though. Several users complained that night maps in the beta just fundamentally played differently than others, due to the reliance on night vision and specialized aiming attachments. Several players suggested doing exactly what Infinity Ward just announced: making it a separate playlist entirely. The day one patch notes, much of it addressing beta feedback, can be found below.

If you’re eagerly anticipating the release of Modern Warfare, you can pre-load now and check out what time it will unlock in your territory. Plus you still have time to run to Walmart and pick up a double XP bonus before you start playing. Read our pre-order guide for everything you need to know to prepare for launch.

Call of Duty: Modern Warfare Day One Patch Notes

GENERAL FIXES

  • Spawning in Core Multiplayer:

    • Fixed edge case scenarios with spawning on enemies

    • Adjusted spawn logic to improve spawn quality. We’ve also added more spawns to increase your options. We will continue to improve this map by map post-launch

  • Ground War:

    • Added more fallback spawns to FOBs if the flag has too many enemies

    • Improved safety checking for spawning on Squadmates (is still dangerous, but the UI will notify you of this!)

    • Added spawning on Squadmates while in vehicles

    • Neutral tanks and helicopters now show up in the Spawn Selection screen

    • Helicopters now have flares to help manage incoming missiles

    • If all flags are captured by one team, you’ll go into Defcon to win so protect those flags!

    • Fix for an exploit that was allowing players (and therefore teammates) to spawn under the map

  • Lighting:

    • Brightened characters in dark areas across many maps

  • Low Health Visuals:

    • Now brightens up in the middle of the screen instead of darkening

  • Weapon Balance:

    • In general, weapons received a lot of love since the Beta. Most notably shotguns and pistols.

  • Equipment:

    • Enemy claymores now have larger, visible lasers

    • Reviving a teammate near a friendly claymore could cause the claymore to explode, resulting in a suicide

  • Mini-Map:

    • Now on by default across core multiplayer and Ground War. Enemy firing does not show up on the mini-map unless a team UAV is active

    • Map zoom is pulled out a bit to help with player awareness

  • Killstreaks:

    • VTOL Jet adjusted to not target players though rooftops

    • Fix for the Juggernaut Suit not spawning out of a crate. Another fix was deployed to prevent the mask from staying on the player after you have died as the Juggernaut and respawned

    • After using the Cruise Missile, player character models were sometimes stuck in a lean after using the streak

  • Munitions Box:

    • Activated by using a prompt instead of proximity

    • Reduced the explosion radius of the box

  • Trophy System:

    • Applied the Snapshot effect to the owner of any Snapshot grenades

  • Recon Drone:

    • All players in vehicles are now markable

  • Screen tearing on character and weapon models on Xbox

  • Impact damage of lethals/tacticals and the ammo box were causing instant kills

  • Adjustments to the descriptions in Gunsmith

  • Fix for a bug where the wrong input would be shown for players in a party

  • Fix for a bug where a door could open in the opposite direction of the player’s movement

  • Footsteps – Footstep tuning of volume fall off distance, mixing volume and occlusion settings

  • Placing Deployable Cover on stairs could prevent teammates from being able to mantle or crouch under, blocking paths

  • Various audio tuning and fixes for executions and weapons

  • Players were able to spam the crouch button while moving creating a ‘snaking’ effect.

PC SPECIFIC

  • Crouch and prone transition animations have been smoothed out for high FPS

  • ADS Sensitivity options can now be saved when using KBM

  • Double-tapping the sticks now always triggers the Tactical Sprint when using a gamepad on PC

  • Fixed blurriness in various situations

  • Ping widget is now showing the correct latency value

  • Added depth of field option in the Graphics options

  • Added HDR support

  • Added NVIDIA Highlight support in MP

  • Global performance improvements and stability fixes

  • ADS transition animations have been smoothed out for high FPS

  • Adjusted stand-to-prone timing for KBM versus gamepads

  • Player no longer loses sprint functionality by holding down sprint keybind and the move keybind while respawning

  • FOV Slider setting reverting to default after loading into the map.

Source: GameSpot.com


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New update for Modern Warfare to remove night maps from Quick Play rotation

Infinity Ward is deploying an update to Call of Duty: Modern Warfare to remove night maps from the Quick Play matchmaking rotation.

Fans have been asking for separate playlist for these maps since the game went live in some regions this morning.

Infinity Ward says the maps will be added into a separate playlist in the future.

They are also removing the mini map from Hardcore Modes in Call of Duty: Modern Warfare.

Launch is almost here worldwide. Stay tuned.

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Source: CharlieIntel.com


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Call of Duty: Modern Warfare – Day 1 Patch Notes

Infinity Ward has put a Reddit post up detailing the fixes and updates they’ve made to Call of Duty: Modern Warfare following the feedback from the Call of Duty: Modern Warfare Beta in September.

The post describes an overview of bug fixes, feedback points, and more made to the overall MP experience with the feedback and data from the MP Beta.

Here’s the details on what’s updated and being worked on from Infinity Ward:

You’ll be able to earn and unlock exclusive gear and XP for both Multiplayer and Special Ops when you play through the Campaign as well, so don’t skip out! Plus, on Friday night, be sure to grab some of your friends for Ground War!

Now, since Beta, we’ve made a TON of fixes to the game. Below are patch notes for fixes we’ve been working on with the help of your feedback:

GENERAL FIXES

  • Spawning in Core Multiplayer:
    • Fixed edge case scenarios with spawning on enemies
    • Adjusted spawn logic to improve spawn quality. We’ve also added more spawns to increase your options. We will continue to improve this map by map post-launch
  • Ground War:
    • Added more fallback spawns to FOBs if the flag has too many enemies
    • Improved safety checking for spawning on Squadmates (is still dangerous, but the UI will notify you of this!)
    • Added spawning on Squadmates while in vehicles
    • Neutral tanks and helicopters now show up in the Spawn Selection screen
    • Helicopters now have flares to help manage incoming missiles
    • If all flags are captured by one team, you’ll go into Defcon to win so protect those flags!
    • Fix for an exploit that was allowing players (and therefore teammates) to spawn under the map
  • Lighting:
    • Brightened characters in dark areas across many maps
  • Low Health Visuals:
    • Now brightens up in the middle of the screen instead of darkening
  • Weapon Balance:
    • In general, weapons received a lot of love since the Beta. Most notably shotguns and pistols.
  • Equipment:
    • Enemy claymores now have larger, visible lasers
    • Reviving a teammate near a friendly claymore could cause the claymore to explode, resulting in a suicide
  • Mini-Map:
    • Now on by default across core multiplayer and Ground War. Enemy firing does not show up on the mini-map unless a team UAV is active
    • Map zoom is pulled out a bit to help with player awareness
  • Killstreaks:
    • VTOL Jet adjusted to not target players though rooftops
    • Fix for the Juggernaut Suit not spawning out of a crate. Another fix was deployed to prevent the mask from staying on the player after you have died as the Juggernaut and respawned
    • After using the Cruise Missile, player character models were sometimes stuck in a lean after using the streak
  • Screen tearing on character and weapon models on Xbox
  • Impact damage of lethals/tacticals and the ammo box were causing instant kills
  • Adjustments to the descriptions in Gunsmith
  • Fix for a bug where the wrong input would be shown for players in a party
  • Fix for a bug where a door could open in the opposite direction of the player’s movement
  • Footsteps – Footstep tuning of volume fall off distance, mixing volume and occlusion settings
  • Placing Deployable Cover on stairs could prevent teammates from being able to mantle or crouch under, blocking paths**.**
  • Various audio tuning and fixes for executions and weapons
  • Players were able to spam the crouch button while moving creating a ‘snaking’ effect.

PC SPECIFIC

  • Crouch and prone transition animations have been smoothed out for high FPS
  • ADS Sensitivity options can now be saved when using KBM
  • Double-tapping the sticks now always triggers the Tactical Sprint when using a gamepad on PC
  • Fixed blurriness in various situations
  • Ping widget is now showing the correct latency value
  • Added depth of field option in the Graphics options
  • Added HDR support
  • Added NVIDIA Highlight support in MP
  • Global performance improvements and stability fixes
  • ADS transition animations have been smoothed out for high FPS
  • Adjusted stand-to-prone timing for KBM versus gamepads
  • Player no longer loses sprint functionality by holding down sprint keybind and the move keybind while respawning
  • FOV Slider setting reverting to default after loading into the map.

SOURCE: Reddit

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Source: CharlieIntel.com


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Here’s how 2XP Tokens work in Call of Duty: Modern Warfare



2XP Tokens in Call of Duty: Modern Warfare work differently than previous Call of Duty games in many ways.

In this post, we wanted to share the latest information on how 2XP Tokens work to ensure that you are in the know if you get tokens.

The biggest thing to know: the timer for 2XP tokens, once activated, will not stop regardless of what’s happening. This means that in the pre-game lobby, if you exit the game, while waiting for a match, the 2XP token will continue to countdown the timer.

You can earn 2XP Tokens from Challenges in-game, by completing the Campaign Missions, and via partnerships like Mountain Dew.

Here’s an FAQ from Activision Support:

HOW CAN I ACQUIRE 2XP TOKENS?

You can acquire XP Tokens to receive 2XP in two ways:

  1. Through gameplay – Call of Duty: Modern Warfare offers several objectives and challenges that reward XP Tokens upon completion.
  2. Through partnerships – Buy specially-marked products from various retailers and partners and receive codes redeemable for XP Tokens.

HOW DO I ACTIVATE A 2XP TOKEN IN GAME?

You can see the total amount of XP Tokens you have and activate an XP Token from the 2XP sidebar.

  1. Enter a pregame lobby from the Multiplayer menu.
  2. Press L3 to open the 2XP sidebar.
  3. Highlight an available XP Token tile and press Select to activate 2XP.

Once an XP Token is activated, the time to earn 2XP in Multiplayer begins, and a countdown timer appears on the righthand side of the screen in the Multiplayer pregame lobby.

CAN I SEE HOW LONG THE 2XP TOKEN IS ACTIVE FOR?

Yes. Once an XP Token is activated, the time to earn 2XP in Multiplayer begins, and you’ll see a timer counting down on the righthand side in the Multiplayer pregame lobby.

WHY DOES THE 2XP TIMER RUN WHEN I AM NOT IN A MATCH?

There is a bit of a change to the system this year, as XP Tokens count down in real time whether you’re in a match or not, including the pregame lobby, when you are adjusting your loadout, or even if you exit the game. Therefore, we recommend only activating XP Tokens when you’re sure your game session will last as long as, or longer than the time of the XP Token activated in order to maximize your experience.

SOURCE: Activision Support

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Source: CharlieIntel.com


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Call of Duty Points not yet available in Call of Duty: Modern Warfare

A popular question we always get as we get on launch day for Call of Duty: Modern Warfare, many people always wonder where to get their bonus Call of Duty Points. 

Bonus Call of Duty Points are currently available only with the Operation Enhanced Edition of Call of Duty: Modern Warfare, but the Points are not enabled in game as of now. 

Activision says that it will be activated in-game at a later date, and it’s not clear yet what all will be added for Call of Duty: Modern Warfare. 

Call of Duty Points (CP) will be accessible in Call of Duty®: Modern Warfare® once CP are made available in game. Platform and region availability may vary and are subject to change.

The company confirmed a Battle Pass system is set to arrive later this year in Call of Duty: Modern Warfare, and there will be an in game cosmetic store. Majority of this will be bought with Call of Duty Points, but beyond that content, it’s not revealed what else you will be able to get with Call of Duty Points in this game. 

We will update when they do add Call of Duty Points to Call of Duty: Modern Warfare. Stay tuned. 

Keep up to date with our Call of Duty: Modern Warfare launch coverage on our Modern Warfare game page.

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Source: CharlieIntel.com


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This is Tavorsk District, the largest Call of Duty multiplayer map yet, in Modern Warfare

Tavorsk District is an all new Call of Duty: Modern Warfare map that is for Ground War. It’s the biggest Call of Duty multiplayer map to date, and is built with a 1:1 of a downtown city.

There’s two massive towers in the map that you can go all the way up to the roof — the 16th floors of the buildings.

This map is played with 32v32 Ground War mode right now, but there’s no details on if it will expand to support more player counts.

This map is not available in-game on Day 1, but Infinity Ward confirmed that Ground War will launch on Friday, October 25 in the game.

Ground War has two maps confirmed so far: Karst River Quarry and Tavorsk District.

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Source: CharlieIntel.com


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How Cross Play works in Call of Duty: Modern Warfare

With Call of Duty: Modern Warfare officially going live today, we wanted to remind players how Crossplay works in Call of Duty: Modern Warfare.

Modern Warfare is the first Call of Duty game to support Cross Play between PlayStation 4, Xbox One, and PC allowing friends to play together regardless of platform of choice.

There’s also support for Cross Progression in Call of Duty: Modern Warfare, letting you transfer your data between platforms. Cross Progression works as long as you have all of your accounts linked to a single Call of Duty & Activision account. 

Now, let’s go over the basics of cross play in Modern Warfare. 

Here’s the details on the Cross Play support in Modern Warfare: 

1. You can Opt in, or Opt out:

In Modern Warfare, players can choose to enable crossplay, allowing players to play with friends on all three supported platforms, so the game offers an opt-in choice. 

2. A COD Account is Needed:

Remember, you will need a COD Account to play Modern Warfare, if you don’t have one already you can create one here.

3. Matchmaking and Balancing:

In Modern Warfare, crossplay has been designed to factor play balancing across differences in controller type. No one should feel an unfair advantage. Plus, players have choices on which control device they wish to use on any platform. Here are some examples you may experience:

·      You can decide to use keyboard and mouse on PlayStation® 4 or Xbox One.

·      You can decide to use a controller on PC.

·      PlayStation 4, Xbox One, and PC players can all play against each other, provided they all utilize controllers, or all utilize KBM (a keyboard and mouse).

·      You can place into a lobby where there are no control scheme filters, allowing you to play with players using both controllers and/or KBM across up to all three supported platforms.

Plus, with the addition of crossplay, we anticipate that players should look forward to even shorter lobby wait times.

4. Adding your Friends and Gathering Parties:

Using your COD Account, you are able to create cross-platform Friends lists and Parties from all three supported platforms. This unites the community by removing barriers, creating platform-agnostic friend groups. Are you a PS4 player with friends on Xbox One and PC, for example? Now you can organize parties and jump into matches with your friends, easily and quickly regardless of platform!

5. Crossplay Applicable Modes:

Crossplay supports all multiplayer modes in Modern Warfare. There are no plans currently to support Ranked Play or competitive tournaments.

How Cross Play works in Call of Duty: Modern Warfare 

Keep up to date with our Call of Duty: Modern Warfare launch coverage on our Modern Warfare game page.

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Source: CharlieIntel.com


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